Friday, 3 June 2011


As i had now figured out the night lighting it was now time for me to try and get the light for the torch. I was finding this rather difficult for a while as a spot light is different to an area light.

I could not seem to get the intensity of the light to be all that strong, although it was up to the highest on the bar, it still was not strong enough. I started playing around with other tabs to see if they made any difference but they were only making things worse. After a while i had to ask James and he told me that i could just write in the number i wanted for the intensity instead of pulling up the bar tab. It was something so easy and simple but as i was new to this i did not know. That is one thing i have already learned about lighting.

The main problem i was having here was the light which is going behind the blocks. I did not understand how it was going through the object and going onto the wall. At first i thought that if i made the light beam thinner then hopefully that shall make a difference but it did not. I had to ask for James help again after a while and he asked me how i was rendering out as that would make a difference to the lighting. I tried different ways of rendering out the image but that was not making any difference. After a while i finally solved the problem, i used the penumbra tab down which made the light much softer and have a blurred edge as the light was far to sharp along the edges.

Lighting is rather interesting, i must say that it is fairly difficult and can be very time consuming when you do not understand the meanings of the strange tab names. It seemed to me that was my main issue, why do they not have simpler words for the tabs? I think i can happily say that i would not take on lighting as a profession, but i am interested to learn more. Lighting is very important to an animation and can send out many emotions. This has been a great little learning process for me and i am sure to do more in the future.

This is the end result to my lighting which i think has turned out really well, although i think i could change the light beam as i think the light is spreading out a little to far.

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