Well the characters have now been completed which i am so relieved about, that was a very hard challenge for me, i have learned a whole new way to modelling and i must say that i am really pleased with the results, i can not wait to get them rigged and to start bringing them to life. I think being able to model the characters and animate them is really something amazing. I never thought i would be able to do this and is so excited to bring the animation together.
But in the mean time, i now need to fill my time and help my other team members. My main roll was to model the characters and animate, but there is a rather big gap in between them, so i have asked karl if he needs any help with his prop modelling as he has not really been able to model any toys yet as he has been modeling items like toy boxes, shelf, chest of draws, so i think this will be a good opportunity to help Karl. I have already thought about some things to model. I am going to start on the exterior scene first as there is nothing in the garden to suggest that this tree house is actually in a garden. I am thinking of modeling a slide, swing, a sandpit and a toy house which summer could go in to play. I first need to get some drawings down onto paper and look at images online to see how these things look as they will need to be safer as it is for a young child, so i need to think about soft edges and the design which would attract children to them.
Monday, 28 February 2011
Saturday, 26 February 2011
As A Team!
I thought it was about time that i wrote about how we all are getting on as a team as i have not really done that as of yet.
I feel fairly confident as a group, we all get along well and communicate everyday with out fail, a lot of this is through our Facebook group which has really helped us to see how each person is getting along. As we are the second smallest group in our class i think we have a lot more on our hands. Each person has a lot more tasks to complete then any other group which is putting some pressure onto us. Karl and I are a little limited in what we know and what we need to learn to complete the animation. Ryan knows quite a few different things which is a great help, but i need to make sure that all the tasks are fairly handed out.
Karl and I only really know how to animate and model where as Ryan knows how to do them as well as UV mapping and Texturing. So he is a little more ahead of the game if you like. We still need to cover Rigging, lighting, Rendering, Sound and Composting. Karl was originally going to try and take on Rigging for Dan's unit but has decided not to do it now, as he is not confident on trying to do this for such a big project. He has spoken to Laura who is in our class and is interested in Rigging for us, which is great. I do not know much about her rigging skills so i may need to see what she has done previously to see if she is able to take on our characters. The good thing about our characters though is that we only really need the facial rigging to be done well as that is what we are mainly focusing on. So blend shapes will be very important to us.
Now that the characters are complete, i was next set up for animating, but that is a rather big gap, so i need to look into other tasks. I know there is more modeling to be done, for example Summers toys as there are none at the moment, and the exterior scene is looking a little plan so i may need to model some of the garden to bring it to life.
Karl is still sticking to modeling props, i have been really impressed with the props he has modeled so far and i am happy with how he is working. The only thing i would say is that i wish he was a little more willing to try and learn new things. I know it is hard as i am normally the same, but i have made sure to push myself this year to do the best i can. Karl is more about getting his head down and working alone until he is finished, which is fine but i think it may help if joined in a little more.
Ryan is currently modeling too, he is modeling the tree and tree house which is coming along nicely so he knows what he has to do for now. Ryan and i have been working a little more closely than Karl and I as Ryan has been asking me a lot more questions on how should things be done, is this okay, should i try out this instead. So i am glad that Ryan is trying out different things as he is modeling and giving me examples and asking me what i think may work best for the animation.
I am pleased to say that there has been no problems with us three and although we have a lot less people then others i am hoping that we shall be able to get everything completed to a high standard.
I feel fairly confident as a group, we all get along well and communicate everyday with out fail, a lot of this is through our Facebook group which has really helped us to see how each person is getting along. As we are the second smallest group in our class i think we have a lot more on our hands. Each person has a lot more tasks to complete then any other group which is putting some pressure onto us. Karl and I are a little limited in what we know and what we need to learn to complete the animation. Ryan knows quite a few different things which is a great help, but i need to make sure that all the tasks are fairly handed out.
Karl and I only really know how to animate and model where as Ryan knows how to do them as well as UV mapping and Texturing. So he is a little more ahead of the game if you like. We still need to cover Rigging, lighting, Rendering, Sound and Composting. Karl was originally going to try and take on Rigging for Dan's unit but has decided not to do it now, as he is not confident on trying to do this for such a big project. He has spoken to Laura who is in our class and is interested in Rigging for us, which is great. I do not know much about her rigging skills so i may need to see what she has done previously to see if she is able to take on our characters. The good thing about our characters though is that we only really need the facial rigging to be done well as that is what we are mainly focusing on. So blend shapes will be very important to us.
Now that the characters are complete, i was next set up for animating, but that is a rather big gap, so i need to look into other tasks. I know there is more modeling to be done, for example Summers toys as there are none at the moment, and the exterior scene is looking a little plan so i may need to model some of the garden to bring it to life.
Karl is still sticking to modeling props, i have been really impressed with the props he has modeled so far and i am happy with how he is working. The only thing i would say is that i wish he was a little more willing to try and learn new things. I know it is hard as i am normally the same, but i have made sure to push myself this year to do the best i can. Karl is more about getting his head down and working alone until he is finished, which is fine but i think it may help if joined in a little more.
Ryan is currently modeling too, he is modeling the tree and tree house which is coming along nicely so he knows what he has to do for now. Ryan and i have been working a little more closely than Karl and I as Ryan has been asking me a lot more questions on how should things be done, is this okay, should i try out this instead. So i am glad that Ryan is trying out different things as he is modeling and giving me examples and asking me what i think may work best for the animation.
I am pleased to say that there has been no problems with us three and although we have a lot less people then others i am hoping that we shall be able to get everything completed to a high standard.
Thursday, 24 February 2011
Continuation of Pandy
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Tuesday, 22 February 2011
Group meeting with Mike Smith
Not long ago we all wanted to talk to Mike about our work to see what he thought towards it and see if there could be any changes to be made to improve our work. He seemed pretty pleased with how things were going and happy that out storyline had changed and is now understandable. He said something to us which we had never really thought about before. Mike asked us why we do not have a house in the exterior shot. At first we said that from the way we was going to have the camera angles you wouldn't see much, but Mike made a good point when we said that the tree house would look like it is in the middle of no where. Mike told us about a programme called Google Sketchup which is a 3D modelling programme but you would not have to do much work for it to be modelled. I researched into the programme but had no idea on how to use it so i said to my other team members that i would model the back of the house using Maya as i was on the modeling stage. Once some of the toy models have been completed then i shall model the house.
Tuesday, 15 February 2011
Pandy Modeling
Well the modeling stage is here and this is what i have done so far. Dans unit has really helped me to be able to character model, i had done any tests to see which would be the best method to model. With many trials and errors, i found the perfect way which suited me most. As i had learnt this at an eariler stage, this has helped me to be able to model faster and to a higher standard.
Here i have set up my image planes of the side and front so that i have reference for what i shall be making. The templetes shall help me model to the size and scale i need.
Here i have set my a image plane, that i have placed over the body, from here i will need to shape the outline of his body. I have also changed sub divisional lines as you normally have ten horizontal and vertical.
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Now that the outline has been done, i then had to start curving the sub divisional lines so that they are more circular so that they will to form the body more.
Here is how the body is starting to take shape since i have been moving the vertex's.
Now with the outline of the body roughly done i then had to start pulling vertex's back to create the side, from which then can be remodeled. Using the side template was a great help for this as i was a little unsure on how far back to place the vertex's.
I have now deleted one half of the body, which seems crazy, but i learned that you can mirror shapes. So here, you can see four different windows, each with different angles to help me shape the body. The bottom right image needs a lot of work to be done. All i have to do now is move all the vertex's lines to the outline of the body as my image plane.
Here is how half of the body now looks after moving a lot of the vertex points, you can now see how much shape it has taken and looks pretty much like the template.
With the great mirror geometry tool i have mirrored the other half of the body. This tool is going to be a great help because it cuts down most of the work by half. But even then, there is still a lot of work to be done which takes many hours to complete.
Now with the front half of the body done, i now need to reshape some of the work i have previously done, as it now looks far to straight at the back.
Here you can roughly see the body done, it still needs to be tidied up, but i now have a space for the head to be placed on as well as the back partly completed.
Now onto the next body part, i do the same steps as i did with the body, this is pretty much a repeated method for each body face i make from now on.
The foot was fairly easy to make as it only needs to be basic. As i was making the foot, i thought it had to be all perfect and symmetrical, but once this was not happening in Maya, i actually realized that teddy bears are not normally made up perfectly, so this actually came about to be a happy mistake. There still needs to be a little more reshaping round the front, but altogether it is not to bad.
Here is the stage i have currently got up now, and had done this fair quicker than what i has expected. I can now mirror the leg, which nearly makes them complete so that i can start working on the arms. The head shall take the most time and i have a few things to work out in order to model his face correctly.
If you look at the image above, you can tell that is image the model looks much smoother, this is because i have used a tool called smooth, which adds its own sub divisional lines to make the model become smoother and more complete.
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Now that the outline has been done, i then had to start curving the sub divisional lines so that they are more circular so that they will to form the body more.
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