Well the modeling stage is here and this is what i have done so far. Dans unit has really helped me to be able to character model, i had done any tests to see which would be the best method to model. With many trials and errors, i found the perfect way which suited me most. As i had learnt this at an eariler stage, this has helped me to be able to model faster and to a higher standard.
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Here i have set up my image planes of the side and front so that i have reference for what i shall be making. The templetes shall help me model to the size and scale i need.
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Here i have set my a image plane, that i have placed over the body, from here i will need to shape the outline of his body. I have also changed sub divisional lines as you normally have ten horizontal and vertical.
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Now that the outline has been done, i then had to start curving the sub divisional lines so that they are more circular so that they will to form the body more.
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Here is how the body is starting to take shape since i have been moving the vertex's.
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Now with the outline of the body roughly done i then had to start pulling vertex's back to create the side, from which then can be remodeled. Using the side template was a great help for this as i was a little unsure on how far back to place the vertex's.
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I have now deleted one half of the body, which seems crazy, but i learned that you can mirror shapes. So here, you can see four different windows, each with different angles to help me shape the body. The bottom right image needs a lot of work to be done. All i have to do now is move all the vertex's lines to the outline of the body as my image plane.
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Here is how half of the body now looks after moving a lot of the vertex points, you can now see how much shape it has taken and looks pretty much like the template.
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With the great mirror geometry tool i have mirrored the other half of the body. This tool is going to be a great help because it cuts down most of the work by half. But even then, there is still a lot of work to be done which takes many hours to complete.
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Now with the front half of the body done, i now need to reshape some of the work i have previously done, as it now looks far to straight at the back.
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Here you can roughly see the body done, it still needs to be tidied up, but i now have a space for the head to be placed on as well as the back partly completed.
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Now onto the next body part, i do the same steps as i did with the body, this is pretty much a repeated method for each body face i make from now on.
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The foot was fairly easy to make as it only needs to be basic. As i was making the foot, i thought it had to be all perfect and symmetrical, but once this was not happening in Maya, i actually realized that teddy bears are not normally made up perfectly, so this actually came about to be a happy mistake. There still needs to be a little more reshaping round the front, but altogether it is not to bad.
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Here is the stage i have currently got up now, and had done this fair quicker than what i has expected. I can now mirror the leg, which nearly makes them complete so that i can start working on the arms. The head shall take the most time and i have a few things to work out in order to model his face correctly.
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If you look at the image above, you can tell that is image the model looks much smoother, this is because i have used a tool called smooth, which adds its own sub divisional lines to make the model become smoother and more complete.
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